topical media & game development
actionscript-wii-Trees2.ax
actionscript-wii-Trees2.ax
[swf]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import org.wiiflash.Wiimote;
import org.wiiflash.events.ButtonEvent;
import org.wiiflash.events.WiimoteEvent;
[SWF(backgroundColor=0xffffff)]
public class @ax-actionscript-wii-Trees2 extends Sprite
{
private var trees:Array;
private var numTrees:uint = 200;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
private var floor:Number = 50;
private var ax:Number = 0;
private var ay:Number = 0;
private var az:Number = 0;
private var vx:Number = 0;
private var vy:Number = 0;
private var vz:Number = 0;
private var gravity:Number = 0.3;
private var friction:Number = 0.98;
private var cursorX:Number = stage.stageWidth / 2;
private var cursorY:Number = stage.stageHeight / 2;
private var myWiimote:Wiimote;
public function @ax-actionscript-wii-Trees2()
{
init();
}
private function init():void
{
stage.displayState = "fullScreen";
myWiimote = new Wiimote();
myWiimote.connect();
stage.align = StageAlign.TOP_LEFT;
//stage.scaleMode = StageScaleMode.NO_SCALE;
trees = new Array();
for(var i:uint = 0; i < numTrees; i++)
{
var tree:actionscript_wii_Tree = new actionscript_wii_Tree();
trees.push(tree);
tree.xpos = Math.random() * 2000 - 1000;
tree.ypos = floor;
tree.zpos = Math.random() * 10000;
addChild(tree);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
myWiimote.addEventListener(WiimoteEvent.UPDATE, onUpdated);
myWiimote.addEventListener(ButtonEvent.A_PRESS, onAPressed)
myWiimote.addEventListener(ButtonEvent.A_RELEASE, onAReleased);;
myWiimote.addEventListener(ButtonEvent.B_PRESS, onBPressed);
myWiimote.addEventListener(ButtonEvent.B_RELEASE, onBReleased);
}
private function onEnterFrame(event:Event):void
{
vx += ax;
vy += ay;
vz += az;
vy -= gravity;
for(var i:uint = 0; i < numTrees; i++)
{
var tree:actionscript_wii_Tree = trees[i];
move(tree);
}
vx *= friction;
vy *= friction;
vz *= friction;
sortZ();
}
private function onKeyDown(event:KeyboardEvent):void
{
switch(event.keyCode)
{
case Keyboard.UP :
az = -1;
break;
case Keyboard.DOWN :
az = 1;
break;
case Keyboard.LEFT :
ax = 1;
break;
case Keyboard.RIGHT :
ax = -1;
break;
case Keyboard.SPACE :
ay = 1;
break;
default :
break;
}
}
private function onKeyUp(event:KeyboardEvent):void
{
switch(event.keyCode)
{
case Keyboard.UP :
case Keyboard.DOWN :
az = 0;
break;
case Keyboard.LEFT :
case Keyboard.RIGHT :
ax = 0;
break;
case Keyboard.SPACE :
ay = 0;
break;
default :
break;
}
}
private function move(tree:actionscript_wii_Tree):void
{
tree.xpos += vx;
tree.ypos += vy;
tree.zpos += vz;
if(tree.ypos < floor)
{
tree.ypos = floor;
}
if(tree.zpos < -fl)
{
tree.zpos += 10000;
}
if(tree.zpos > 10000 - fl)
{
tree.zpos -= 10000;
}
var scale:Number = fl / (fl + tree.zpos);
tree.scaleX = tree.scaleY = scale;
tree.x = vpX + tree.xpos * scale;
tree.y = vpY + tree.ypos * scale;
tree.alpha = scale;
}
private function sortZ():void
{
trees.sortOn("zpos", Array.DESCENDING | Array.NUMERIC);
for(var i:uint = 0; i < numTrees; i++)
{
var tree:actionscript_wii_Tree = trees[i];
setChildIndex(tree, i);
}
}
private function onUpdated ( pEvt:WiimoteEvent ):void
{
/*if (myWiimote.ir.p1==true) {// && myWiimote.ir.p2==true) {
//statusText.text = "Status:" + ((1-myWiimote.ir.x1) * stage.stageWidth) + (myWiimote.ir.y1 * stage.stageHeight);
cursorX = (1-myWiimote.ir.x1) * stage.stageWidth;
cursorY = myWiimote.ir.y1 * stage.stageHeight;
ax = (2*myWiimote.ir.x1) - 1;
ay = 1-myWiimote.ir.y1;
//force feedback
if (cursorX<10 || cursorX>stage.stageWidth-10) {
myWiimote.rumbleTimeout = 300;
}
if (cursorY<10 || cursorY>stage.stageHeight-10) {
myWiimote.rumbleTimeout = 300;
}
}*/
//motion sensor
ax = -myWiimote.sensorX;
ay = myWiimote.sensorY;
az = -myWiimote.sensorY - 0.5;
}
private function onAPressed ( pEvt:ButtonEvent ):void
{
az = 1;
}
private function onAReleased ( pEvt:ButtonEvent ):void
{
az = 0;
}
private function onBPressed ( pEvt:ButtonEvent ):void
{
az = -1;
}
private function onBReleased ( pEvt:ButtonEvent ):void
{
az = 0;
}
}
}
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.