topical media & game development
animation-ch02-KeyCodes.ax
animation-ch02-KeyCodes.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class @ax-animation-ch02-KeyCodes extends Sprite {
private var ball:Sprite;
public function @ax-animation-ch02-KeyCodes() {
init();
}
init(s)
private function init():void {
ball = new Sprite();
addChild(ball);
ball.graphics.beginFill(0xff0000);
ball.graphics.drawCircle(0, 0, 40);
ball.graphics.endFill();
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent);
}
keyboard(s)
public function onKeyboardEvent(event:KeyboardEvent):void {
switch(event.keyCode) {
case Keyboard.UP :
ball.y -= 10;
break;
case Keyboard.DOWN :
ball.y += 10;
break;
case Keyboard.LEFT :
ball.x -= 10;
break;
case Keyboard.RIGHT :
ball.x += 10;
break;
default:
break;
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.