topical media & game development
animation-ch02-MouseEvents.ax
animation-ch02-MouseEvents.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
public class @ax-animation-ch02-MouseEvents extends Sprite {
public function @ax-animation-ch02-MouseEvents() {
init();
}
init(s)
private function init():void
{
var sprite:Sprite = new Sprite();
addChild(sprite);
sprite.graphics.beginFill(0xff0000);
sprite.graphics.drawCircle(0, 0, 50);
sprite.x = stage.stageWidth / 2;
sprite.y = stage.stageHeight / 2;
sprite.addEventListener(MouseEvent.CLICK, onMouseEvent);
sprite.addEventListener(MouseEvent.DOUBLE_CLICK, onMouseEvent);
sprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseEvent);
sprite.addEventListener(MouseEvent.MOUSE_MOVE, onMouseEvent);
sprite.addEventListener(MouseEvent.MOUSE_OUT, onMouseEvent);
sprite.addEventListener(MouseEvent.MOUSE_OVER, onMouseEvent);
sprite.addEventListener(MouseEvent.MOUSE_UP, onMouseEvent);
sprite.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseEvent);
sprite.addEventListener(MouseEvent.ROLL_OUT, onMouseEvent);
sprite.addEventListener(MouseEvent.ROLL_OVER, onMouseEvent);
}
mouse event(s)
public function onMouseEvent(event:MouseEvent):void
{
trace(event.type);
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.