topical media & game development
animation-ch02-MousePos.ax
animation-ch02-MousePos.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
public class @ax-animation-ch02-MousePos extends Sprite
{
private var sprite:Sprite;
public function @ax-animation-ch02-MousePos()
{
init();
}
init(s)
private function init():void
{
sprite = new Sprite();
addChild(sprite);
sprite.graphics.beginFill(0xff0000);
sprite.graphics.drawRect(0, 0, 100, 100);
sprite.graphics.endFill();
sprite.x = 100;
sprite.y = 100;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
move(s)
public function onMouseMove(event:MouseEvent):void
{
trace("mouseX: " + mouseX + ", mouseY:" + mouseY);
trace("sprite.mouseX: " + sprite.mouseX + ", sprite.mouseY: " + sprite.mouseY);
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.