topical media & game development

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animation-ch03-Oval.ax

animation-ch03-Oval.ax [swf] [flash] flex


  package
  {
   import flash.display.Sprite;
   import flash.events.Event;
   
   public class @ax-animation-ch03-Oval extends Sprite {
    private var ball:animation_ch03_Ball;
    private var angle:Number = 0;
    private var centerX:Number = 200;
    private var centerY:Number = 200;
    private var radiusX:Number = 200;
    private var radiusY:Number = 100;
    private var speed:Number = .1;
    
    public function @ax-animation-ch03-Oval() {
     init();
    }
  

init(s)


    private function init():void {
     ball = new animation_ch03_Ball();
     addChild(ball);
     ball.x = 0;
     addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
  

frame(s)


    public function onEnterFrame(event:Event):void {
    // the book seems to make a mistake here
     // ball.x = centerX + Math.sin(angle) * radiusX;
     // ball.y = centerY + Math.cos(angle) * radiusY;
     ball.x = centerX + Math.cos(angle) * radiusX;
     ball.y = centerY + Math.sin(angle) * radiusY;
     angle += speed;
    }
   }
  }
  


(C) Æliens 04/09/2009

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