topical media & game development
animation-ch03-Pulse.ax
animation-ch03-Pulse.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
public class @ax-animation-ch03-Pulse extends Sprite {
private var ball:animation_ch03_Ball;
private var angle:Number = 0;
private var centerScale:Number = 1;
private var range:Number = .5;
private var speed:Number = .1;
public function @ax-animation-ch03-Pulse() {
init();
}
init(s)
private function init():void {
ball = new animation_ch03_Ball();
addChild(ball);
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
public function onEnterFrame(event:Event):void {
ball.scaleX = ball.scaleY = centerScale + Math.sin(angle) * range;
angle += speed;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.