topical media & game development
animation-ch03-RotateToMouse.ax
animation-ch03-RotateToMouse.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
public class @ax-animation-ch03-RotateToMouse extends Sprite {
private var arrow:Arrow;
public function @ax-animation-ch03-RotateToMouse() {
init();
}
init(s)
private function init():void {
arrow = new Arrow();
addChild(arrow);
arrow.x = stage.stageWidth / 2;
arrow.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
public function onEnterFrame(event:Event):void {
var dx:Number = mouseX - arrow.x;
var dy:Number = mouseY - arrow.y;
var radians:Number = Math.atan2(dy, dx);
arrow.rotation = radians * 180 / Math.PI;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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