topical media & game development
animation-ch03-Wave1.ax
animation-ch03-Wave1.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
public class @ax-animation-ch03-Wave1 extends Sprite {
private var ball:animation_ch03_Ball;
private var angle:Number = 0;
private var centerY:Number = 200;
private var range:Number = 50;
private var xspeed:Number = 1;
private var yspeed:Number = .05;
public function @ax-animation-ch03-Wave1() {
init();
}
init(s)
private function init():void {
ball = new animation_ch03_Ball();
addChild(ball);
ball.x = 0;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
public function onEnterFrame(event:Event):void {
ball.x += xspeed;
ball.y = centerY + Math.sin(angle) * range;
angle += yspeed;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.