topical media & game development
animation-ch04-AnimatedFilters.ax
animation-ch04-AnimatedFilters.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.DropShadowFilter;
public class @ax-animation-ch04-AnimatedFilters extends Sprite
{
private var filter:DropShadowFilter;
private var sprite:Sprite;
public function @ax-animation-ch04-AnimatedFilters()
{
init();
}
init(s)
private function init():void
{
sprite = new Sprite();
sprite.graphics.lineStyle(2);
sprite.graphics.beginFill(0xffff00);
sprite.graphics.drawRect(-50, -50, 100, 100);
sprite.graphics.endFill();
sprite.x = 200;
sprite.y = 200;
addChild(sprite);
filter = new DropShadowFilter(0, 0, 0, 1, 20, 20, .3);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frane(s)
private function onEnterFrame(event:Event):void
{
var dx:Number = mouseX - sprite.x;
var dy:Number = mouseY - sprite.y;
filter.distance = -Math.sqrt(dx * dx + dy * dy) / 10;
filter.angle = Math.atan2(dy, dx) * 180 / Math.PI;
sprite.filters = [filter];
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.