topical media & game development
animation-ch05-Gravity.ax
animation-ch05-Gravity.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class @ax-animation-ch05-Gravity extends Sprite
{
private var ball:animation_ch05_Ball;
private var vx:Number = 0;
private var vy:Number = 0;
private var ax:Number = 0
private var ay:Number = 0
private var gravity:Number = 0.1;
public function @ax-animation-ch05-Gravity()
{
init();
}
private function init():void
{
ball = new animation_ch05_Ball();
addChild(ball);
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):void
{
switch(event.keyCode)
{
case Keyboard.LEFT :
ax = -0.2;
break;
case Keyboard.RIGHT :
ax = 0.2;
break;
case Keyboard.UP :
ay = -0.2;
break;
case Keyboard.DOWN :
ay = 0.2;
break;
default :
break;
}
}
private function onKeyUp(event:KeyboardEvent):void
{
ax = 0;
ay = 0;
}
private function onEnterFrame(event:Event):void
{
vx += ax;
vy += ay;
vy += gravity;
ball.x += vx;
ball.y += vy;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.