topical media & game development
animation-ch06-Fountain.ax
animation-ch06-Fountain.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class @ax-animation-ch06-Fountain extends Sprite
{
private var count:int = 100;
private var balls:Array;
private var gravity:Number = 0.5;
public function @ax-animation-ch06-Fountain()
{
init();
}
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align=StageAlign.TOP_LEFT;
balls = new Array();
for(var i:int = 0; i < count; i++)
{
var ball:animation_ch06_Ball = new animation_ch06_Ball(2, Math.random() * 0xffffff);
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight;
ball.vx = Math.random() * 2 - 1;
ball.vy = Math.random() * -10 - 10;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:Number = 0; i < balls.length; i++)
{
var ball:animation_ch06_Ball = animation_ch06_Ball(balls[i]);
ball.vy += gravity;
ball.x += ball.vx;
ball.y += ball.vy;
if(ball.x - ball.radius > stage.stageWidth ||
ball.x + ball.radius < 0 ||
ball.y - ball.radius > stage.stageHeight ||
ball.y + ball.radius < 0)
{
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight;
ball.vx = Math.random() * 2 - 1;
ball.vy = Math.random() * -10 - 10;
}
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.