topical media & game development
animation-ch07-MouseEvents.ax
animation-ch07-MouseEvents.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
public class @ax-animation-ch07-MouseEvents extends Sprite
{
public function @ax-animation-ch07-MouseEvents()
{
init();
}
private function init():void
{
var ball:animation_ch07_Ball = new animation_ch07_Ball();
ball.x = 100;
ball.y = 100;
addChild(ball);
ball.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownBall);
ball.addEventListener(MouseEvent.MOUSE_UP, onMouseUpBall);
ball.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMoveBall);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownStage);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpStage);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMoveStage);
}
private function onMouseDownBall(event:MouseEvent):void
{
trace("mouse down - ball");
}
private function onMouseUpBall(event:MouseEvent):void
{
trace("mouse up - ball");
}
private function onMouseMoveBall(event:MouseEvent):void
{
trace("mouse move - ball");
}
private function onMouseDownStage(event:MouseEvent):void
{
trace("mouse down - stage");
}
private function onMouseUpStage(event:MouseEvent):void
{
trace("mouse up - stage");
}
private function onMouseMoveStage(event:MouseEvent):void
{
trace("mouse move - stage");
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.