topical media & game development
animation-ch09-Distance.ax
animation-ch09-Distance.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
public class @ax-animation-ch09-Distance extends Sprite
{
private var ball1:animation_ch09_Ball;
private var ball2:animation_ch09_Ball;
public function @ax-animation-ch09-Distance()
{
init();
}
private function init():void
{
ball1 = new animation_ch09_Ball();
addChild(ball1);
ball1.x = stage.stageWidth / 2;
ball1.y = stage.stageHeight / 2;
ball2 = new animation_ch09_Ball();
addChild(ball2);
ball2.startDrag(true);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var dx:Number = ball2.x - ball1.x;
var dy:Number = ball2.y - ball1.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
// default ball diameter is 80 (radius is 40)
if(dist < 80)
{
trace("hit");
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.