topical media & game development
animation-ch10-Rotate1.ax
animation-ch10-Rotate1.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
public class @ax-animation-ch10-Rotate1 extends Sprite
{
private var ball:animation_ch10_Ball;
private var angle:Number = 0;
private var radius:Number = 150;
private var vr:Number = .05;
public function @ax-animation-ch10-Rotate1()
{
init();
}
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new animation_ch10_Ball();
addChild(ball);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
trace(x);
trace(stage.stageWidth / 2);
ball.x = stage.stageWidth / 2 + Math.cos(angle) * radius;
trace(ball.x);
ball.y = stage.stageHeight / 2 + Math.sin(angle) * radius;
angle += vr;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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