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animation-ch10-Rotate3.ax

animation-ch10-Rotate3.ax [swf] [flash] flex


  package
  {
   import flash.display.Sprite;
   import flash.events.Event;
   import flash.display.StageScaleMode;
   import flash.display.StageAlign;
  
   public class @ax-animation-ch10-Rotate3 extends Sprite
   {
    private var balls:Array;
    private var numBalls:uint = 10;
    private var vr:Number = .05;
    
    public function @ax-animation-ch10-Rotate3()
    {
     init();
    }
   

init(s)


    private function init():void
    {
     stage.scaleMode = StageScaleMode.NO_SCALE;
     stage.align = StageAlign.TOP_LEFT;
     balls = new Array();
     for(var i:uint = 0; i < numBalls; i++)
     {
      var ball:animation_ch10_Ball = new animation_ch10_Ball();
      balls.push(ball);
      addChild(ball);
      ball.x = Math.random() * stage.stageWidth;
      ball.y = Math.random() * stage.stageHeight;
     }
     addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
   

frame(s)


    private function onEnterFrame(event:Event):void
    {
     var angle:Number = (mouseX - stage.stageWidth / 2) * .001;
     var cos:Number = Math.cos(angle);
     var sin:Number = Math.sin(angle);
     for(var i:uint = 0; i < numBalls; i++)
     {
      var ball:animation_ch10_Ball = balls[i];
      var x1:Number = ball.x - stage.stageWidth / 2;
      var y1:Number = ball.y - stage.stageHeight / 2;
      var x2:Number = cos * x1 - sin * y1;
      var y2:Number = cos * y1 + sin * x1;
      ball.x = stage.stageWidth / 2 + x2;
      ball.y = stage.stageHeight / 2 + y2;
     }
    }
   }
  }
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.