topical media & game development
animation-ch12-Gravity.ax
animation-ch12-Gravity.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
public class @ax-animation-ch12-Gravity extends Sprite
{
private var particles:Array;
private var numParticles:uint = 30;
public function @ax-animation-ch12-Gravity()
{
init();
}
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
particles = new Array();
for(var i:uint = 0; i < numParticles; i++)
{
var particle:animation_ch12_Ball = new animation_ch12_Ball(5);
particle.x = Math.random() * stage.stageWidth;
particle.y = Math.random() * stage.stageHeight;
particle.mass = 1;
addChild(particle);
particles.push(particle);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:uint = 0; i < numParticles; i++)
{
var particle:animation_ch12_Ball = particles[i];
particle.x += particle.vx;
particle.y += particle.vy;
}
for(i=0; i < numParticles - 1; i++)
{
var partA:animation_ch12_Ball = particles[i];
for(var j:uint = i + 1; j < numParticles; j++)
{
var partB:animation_ch12_Ball = particles[j];
gravitate(partA, partB);
}
}
}
private function gravitate(partA:animation_ch12_Ball, partB:animation_ch12_Ball):void
{
var dx:Number = partB.x - partA.x;
var dy:Number = partB.y - partA.y;
var distSQ:Number = dx*dx + dy*dy;
var dist:Number = Math.sqrt(distSQ);
var force:Number = partA.mass * partB.mass / distSQ;
var ax:Number = force * dx / dist;
var ay:Number = force * dy / dist;
partA.vx += ax / partA.mass;
partA.vy += ay / partA.mass;
partB.vx -= ax / partB.mass;
partB.vy -= ay / partB.mass;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.