topical media & game development
animation-ch13-SimpleSlider.ax
animation-ch13-SimpleSlider.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.events.Event;
public class @ax-animation-ch13-SimpleSlider extends Sprite
{
private var _width:Number = 16;
private var _height:Number = 100;
private var _value:Number;
private var _max:Number = 100;
private var _min:Number = 0;
private var _handle:Sprite;
private var _back:Sprite;
private var _backWidth:Number = 4;
private var _handleHeight:Number = 6;
private var _backColor:uint = 0xcccccc;
private var _backBorderColor:uint = 0x999999;
private var _handleColor:uint = 0xeeeeee;
private var _handleBorderColor:uint = 0xcccccc;
private var _handleRadius:Number = 2;
private var _backRadius:Number = 2;
public function @ax-animation-ch13-SimpleSlider(min:Number=0, max:Number=100, value:Number=100)
{
_min = min;
_max = max;
_value = Math.min(Math.max(value, min), max)
init();
}
private function init():void
{
_back = new Sprite();
addChild(_back);
_handle = new Sprite();
addChild(_handle);
_handle.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
draw();
updatePosition();
}
private function draw():void
{
drawBack();
drawHandle();
}
private function drawBack():void
{
_back.graphics.clear();
_back.graphics.beginFill(_backColor);
_back.graphics.lineStyle(0, _backBorderColor);
_back.graphics.drawRoundRect(0, 0, _backWidth, _height, _backRadius, _backRadius);
_back.graphics.endFill();
_back.x = _width / 2 - _backWidth / 2;
}
private function drawHandle():void
{
_handle.graphics.clear();
_handle.graphics.beginFill(_handleColor);
_handle.graphics.lineStyle(0, _handleBorderColor);
_handle.graphics.drawRoundRect(0, 0, _width, _handleHeight, _handleRadius, _handleRadius);
_handle.graphics.endFill();
}
private function updatePosition():void
{
var handleRange:Number = _height - _handleHeight;
var valueRange:Number = _max - _min;
_handle.y = handleRange - (_value - _min) / valueRange * handleRange;
}
private function updateValue():void
{
var handleRange:Number = _height - _handleHeight;
var valueRange:Number = _max - _min;
_value = (handleRange - _handle.y) / handleRange * valueRange + _min;
dispatchEvent(new Event(Event.CHANGE));
}
private function onMouseUp(event:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
_handle.stopDrag();
}
private function onMouseDown(event:MouseEvent):void
{
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
_handle.startDrag(false, new Rectangle(0, 0, 0, _height - _handleHeight));
}
private function onMouseMove(event:MouseEvent):void
{
updateValue();
}
public function invalidate():void
{
draw();
}
public function move(x:Number, y:Number):void
{
this.x = x;
this.y = y;
}
public function setSize(w:Number, h:Number):void
{
_width = w;
_height = h;
draw();
}
public function set backBorderColor(n:uint):void
{
_backBorderColor = n;
draw();
}
public function get backBorderColor():uint
{
return _backBorderColor;
}
public function set backColor(n:uint):void
{
_backColor = n;
draw();
}
public function get backColor():uint
{
return _backColor;
}
public function set backRadius(n:Number):void
{
_backRadius = n;
}
public function get backRadius():Number
{
return _backRadius;
}
public function set backWidth(n:Number):void
{
_backWidth = n;
draw();
}
public function get backWidth():Number
{
return _backWidth;
}
public function set handleBorderColor(n:uint):void
{
_handleBorderColor = n;
draw();
}
public function get handleBorderColor():uint
{
return _handleBorderColor;
}
public function set handleColor(n:uint):void
{
_handleColor = n;
draw();
}
public function get handleColor():uint
{
return _handleColor;
}
public function set handleRadius(n:Number):void
{
_handleRadius = n;
draw();
}
public function get handleRadius():Number
{
return _handleRadius;
}
public function set handleHeight(n:Number):void
{
_handleHeight = n;
draw();
updatePosition();
}
public function get handleHeight():Number
{
return _handleHeight;
}
override public function set height(n:Number):void
{
_height = n;
draw();
}
override public function get height():Number
{
return _height;
}
public function set max(n:Number):void
{
_max = n;
updatePosition();
}
public function get max():Number
{
return _max;
}
public function set min(n:Number):void
{
_min = n;
updatePosition();
}
public function get min():Number
{
return _min;
}
public function set value(n:Number):void
{
_value = n;
_value = Math.min(_max, Math.max(_value, _min));
updatePosition();
}
public function get value():Number
{
return _value;
}
override public function set width(n:Number):void
{
_width = n;
draw();
}
override public function get width():Number
{
return _width;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.