topical media & game development
animation-ch13-Walking2.ax
animation-ch13-Walking2.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
public class @ax-animation-ch13-Walking2 extends Sprite
{
private var segment0:animation_ch13_Segment;
private var segment1:animation_ch13_Segment;
private var cycle:Number = 0;
public function @ax-animation-ch13-Walking2()
{
init();
}
init(s)
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
segment0 = new animation_ch13_Segment(100, 20);
addChild(segment0);
segment0.x = 200;
segment0.y = 100;
segment1 = new animation_ch13_Segment(100, 20);
addChild(segment1);
segment1.x = segment0.getPin().x;
segment1.y = segment0.getPin().y;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
private function onEnterFrame(event:Event):void
{
cycle += .05;
var angle0:Number = Math.sin(cycle) * 45 + 90;
var angle1:Number = Math.sin(cycle) * 45 + 45;
segment0.rotation = angle0;
segment1.rotation = segment0.rotation + angle1;
segment1.x = segment0.getPin().x;
segment1.y = segment0.getPin().y;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.