topical media & game development
animation-ch14-Cosines.ax
animation-ch14-Cosines.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Point;
public class @ax-animation-ch14-Cosines extends Sprite
{
private var segment0:animation_ch14_Segment;
private var segment1:animation_ch14_Segment;
public function @ax-animation-ch14-Cosines()
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
segment0 = new animation_ch14_Segment(100, 20);
addChild(segment0);
segment1 = new animation_ch14_Segment(100, 20);
addChild(segment1);
segment1.x = stage.stageWidth / 2;
segment1.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var dx:Number = mouseX - segment1.x;
var dy:Number = mouseY - segment1.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
var a:Number = 100;
var b:Number = 100;
var c:Number = Math.min(dist, a + b);
var B:Number = Math.acos((b * b - a * a - c * c) / (-2 * a * c));
var C:Number = Math.acos((c * c - a * a - b * b) / (-2 * a * b));
var D:Number = Math.atan2(dy, dx);
var E:Number = D + B + Math.PI + C;
segment1.rotation = (D + B) * 180 / Math.PI;
segment0.x = segment1.getPin().x;
segment0.y = segment1.getPin().y;
segment0.rotation = E * 180 / Math.PI;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.