topical media & game development
animation-ch14-MultiSegmentDrag.ax
animation-ch14-MultiSegmentDrag.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class @ax-animation-ch14-MultiSegmentDrag extends Sprite
{
private var segments:Array;
private var numSegments:uint = 50;
public function @ax-animation-ch14-MultiSegmentDrag()
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
segments = new Array();
for(var i:uint = 0; i < numSegments; i++)
{
var segment:animation_ch14_Segment = new animation_ch14_Segment(50, 10);
addChild(segment);
segments.push(segment);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
drag(segments[0], mouseX, mouseY);
for(var i:uint = 1; i < numSegments; i++)
{
var segmentA:animation_ch14_Segment = segments[i];
var segmentB:animation_ch14_Segment = segments[i - 1];
drag(segmentA, segmentB.x, segmentB.y);
}
}
private function drag(segment:animation_ch14_Segment, xpos:Number, ypos:Number):void
{
var dx:Number = xpos - segment.x;
var dy:Number = ypos - segment.y;
var angle:Number = Math.atan2(dy, dx);
segment.rotation = angle * 180 / Math.PI;
var w:Number = segment.getPin().x - segment.x;
var h:Number = segment.getPin().y - segment.y;
segment.x = xpos - w;
segment.y = ypos - h;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.