topical media & game development
animation-ch14-OneSegment.ax
animation-ch14-OneSegment.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class @ax-animation-ch14-OneSegment extends Sprite
{
private var segment0:animation_ch14_Segment;
public function @ax-animation-ch14-OneSegment()
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
segment0 = new animation_ch14_Segment(100, 20);
addChild(segment0);
segment0.x = stage.stageWidth / 2;
segment0.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var dx:Number = mouseX - segment0.x;
var dy:Number = mouseY - segment0.y;
var angle:Number = Math.atan2(dy, dx);
segment0.rotation = angle * 180 / Math.PI;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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