topical media & game development
animation-ch14-PlayBall.ax
animation-ch14-PlayBall.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Point;
public class @ax-animation-ch14-PlayBall extends Sprite
{
private var segments:Array;
private var numSegments:uint = 6;
private var gravity:Number = 0.5;
private var bounce:Number = -0.9;
private var ball:animation_ch14_Ball;
public function @ax-animation-ch14-PlayBall()
{
init();
}
init(s)
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
ball = new animation_ch14_Ball(20);
ball.vx = 10;
addChild(ball);
segments = new Array();
for(var i:uint = 0; i < numSegments; i++)
{
var segment:animation_ch14_Segment = new animation_ch14_Segment(50, 10);
addChild(segment);
segments.push(segment);
}
segment.x = stage.stageWidth / 2;
segment.y = stage.stageHeight;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
private function onEnterFrame(event:Event):void
{
moveBall();
var target:Point = reach(segments[0], ball.x, ball.y);
for(var i:uint = 1; i < numSegments; i++)
{
var segment:animation_ch14_Segment = segments[i];
target = reach(segment, target.x, target.y);
}
for(i = numSegments - 1; i > 0; i--)
{
var segmentA:animation_ch14_Segment = segments[i];
var segmentB:animation_ch14_Segment = segments[i - 1];
position(segmentB, segmentA);
}
checkHit();
}
reach
private function reach(segment:animation_ch14_Segment, xpos:Number, ypos:Number):Point
{
var dx:Number = xpos - segment.x;
var dy:Number = ypos - segment.y;
var angle:Number = Math.atan2(dy, dx);
segment.rotation = angle * 180 / Math.PI;
var w:Number = segment.getPin().x - segment.x;
var h:Number = segment.getPin().y - segment.y;
var tx:Number = xpos - w;
var ty:Number = ypos - h;
return new Point(tx, ty);
}
position
private function position(segmentA:animation_ch14_Segment, segmentB:animation_ch14_Segment):void
{
segmentA.x = segmentB.getPin().x;
segmentA.y = segmentB.getPin().y;
}
move(s)
private function moveBall():void
{
ball.vy += gravity;
ball.x += ball.vx;
ball.y += ball.vy;
if(ball.x + ball.radius > stage.stageWidth)
{
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bounce;
}
else if(ball.x - ball.radius < 0)
{
ball.x = ball.radius;
ball.vx *= bounce;
}
if(ball.y + ball.radius > stage.stageHeight)
{
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bounce;
}
else if(ball.y - ball.radius < 0)
{
ball.y = ball.radius;
ball.vy *= bounce;
}
}
hit(s)?
public function checkHit():void
{
var segment:animation_ch14_Segment = segments[0];
var dx:Number = segment.getPin().x - ball.x;
var dy:Number = segment.getPin().y - ball.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
if(dist < ball.radius)
{
ball.vx += Math.random() * 2 - 1;
ball.vy -= 1;
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.