topical media & game development
animation-ch14-TwoSegmentReach.ax
animation-ch14-TwoSegmentReach.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Point;
public class @ax-animation-ch14-TwoSegmentReach extends Sprite
{
private var segment0:animation_ch14_Segment;
private var segment1:animation_ch14_Segment;
public function @ax-animation-ch14-TwoSegmentReach()
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
segment0 = new animation_ch14_Segment(100, 20);
addChild(segment0);
segment1 = new animation_ch14_Segment(100, 20);
addChild(segment1);
segment1.x = stage.stageWidth / 2;
segment1.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var target:Point = reach(segment0, mouseX, mouseY);
reach(segment1, target.x, target.y);
segment0.x = segment1.getPin().x;
segment0.y = segment1.getPin().y;
}
private function reach(segment:animation_ch14_Segment, xpos:Number, ypos:Number):Point
{
var dx:Number = xpos - segment.x;
var dy:Number = ypos - segment.y;
var angle:Number = Math.atan2(dy, dx);
segment.rotation = angle * 180 / Math.PI;
var w:Number = segment.getPin().x - segment.x;
var h:Number = segment.getPin().y - segment.y;
var tx:Number = xpos - w;
var ty:Number = ypos - h;
return new Point(tx, ty);
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.