topical media & game development
animation-ch15-Collision3D.ax
animation-ch15-Collision3D.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.geom.ColorTransform;
public class @ax-animation-ch15-Collision3D extends Sprite
{
private var balls:Array;
private var numBalls:uint = 20;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
private var top:Number = -200;
private var bottom:Number = 200;
private var left:Number = -200;
private var right:Number = 200;
private var front:Number = 200;
private var back:Number = -200;
public function @ax-animation-ch15-Collision3D()
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
balls = new Array();
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch15_Ball3D = new animation_ch15_Ball3D(15);
balls.push(ball);
ball.xpos = Math.random() * 400 - 200;
ball.ypos = Math.random() * 400 - 200;
ball.zpos = Math.random() * 400 - 200;
ball.vx = Math.random() * 10 - 5;
ball.vy = Math.random() * 10 - 5;
ball.vz = Math.random() * 10 - 5;
addChild(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch15_Ball3D = balls[i];
move(ball);
}
for(i = 0; i < numBalls - 1; i++)
{
var ballA:animation_ch15_Ball3D = balls[i];
for(var j:uint = i + 1; j < numBalls; j++)
{
var ballB:animation_ch15_Ball3D = balls[j];
var dx:Number = ballA.xpos - ballB.xpos;
var dy:Number = ballA.ypos - ballB.ypos;
var dz:Number = ballA.zpos - ballB.zpos;
var dist:Number = Math.sqrt(dx * dx + dy * dy + dz * dz);
if(dist < ballA.radius + ballB.radius)
{
var blueTransform:ColorTransform = new ColorTransform(0, 1, 1, 1, 0, 0, 255, 0);
ballA.transform.colorTransform = blueTransform;
ballB.transform.colorTransform = blueTransform;
}
}
}
sortZ();
}
private function move(ball:animation_ch15_Ball3D):void
{
var radius:Number = ball.radius;
ball.xpos += ball.vx;
ball.ypos += ball.vy;
ball.zpos += ball.vz;
if(ball.xpos + radius > right)
{
ball.xpos = right - radius;
ball.vx *= -1;
}
else if(ball.xpos - radius < left)
{
ball.xpos = left + radius;
ball.vx *= -1;
}
if(ball.ypos + radius > bottom)
{
ball.ypos = bottom - radius;
ball.vy *= -1;
}
else if(ball.ypos - radius < top)
{
ball.ypos = top + radius;
ball.vy *= -1;
}
if(ball.zpos + radius > front)
{
ball.zpos = front - radius;
ball.vz *= -1;
}
else if(ball.zpos - radius < back)
{
ball.zpos = back + radius;
ball.vz *= -1;
}
if(ball.zpos > -fl)
{
var scale:Number = fl / (fl + ball.zpos);
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpY + ball.ypos * scale;
ball.visible = true;
}
else
{
ball.visible = false;
}
}
private function sortZ():void
{
balls.sortOn("zpos", Array.DESCENDING | Array.NUMERIC);
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch15_Ball3D = balls[i];
setChildIndex(ball, i);
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.