topical media & game development
animation-ch15-MultiBounce3D.ax
animation-ch15-MultiBounce3D.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class @ax-animation-ch15-MultiBounce3D extends Sprite
{
private var balls:Array;
private var numBalls:uint = 50;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
private var top:Number = -100;
private var bottom:Number = 100;
private var left:Number = -100;
private var right:Number = 100;
private var front:Number = 100;
private var back:Number = -100;
public function @ax-animation-ch15-MultiBounce3D()
{
init();
}
init(s)
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
balls = new Array();
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch15_Ball3D = new animation_ch15_Ball3D(15);
balls.push(ball);
ball.vx = Math.random() * 10 - 5;
ball.vy = Math.random() * 10 - 5;
ball.vz = Math.random() * 10 - 5;
addChild(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
private function onEnterFrame(event:Event):void
{
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch15_Ball3D = balls[i];
move(ball);
}
}
move(s)
private function move(ball:animation_ch15_Ball3D):void
{
var radius:Number = ball.radius;
ball.xpos += ball.vx;
ball.ypos += ball.vy;
ball.zpos += ball.vz;
if(ball.xpos + radius > right)
{
ball.xpos = right - radius;
ball.vx *= -1;
}
else if(ball.xpos - radius < left)
{
ball.xpos = left + radius;
ball.vx *= -1;
}
if(ball.ypos + radius > bottom)
{
ball.ypos = bottom - radius;
ball.vy *= -1;
}
else if(ball.ypos - radius < top)
{
ball.ypos = top + radius;
ball.vy *= -1;
}
if(ball.zpos + radius > front)
{
ball.zpos = front - radius;
ball.vz *= -1;
}
else if(ball.zpos - radius < back)
{
ball.zpos = back + radius;
ball.vz *= -1;
}
check(s)
if(ball.zpos > -fl)
{
var scale:Number = fl / (fl + ball.zpos);
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpY + ball.ypos * scale;
ball.visible = true;
}
else
{
ball.visible = false;
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.