topical media & game development
animation-ch16-Triangles.ax
animation-ch16-Triangles.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class @ax-animation-ch16-Triangles extends Sprite
{
private var points:Array;
private var triangles:Array;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
public function @ax-animation-ch16-Triangles()
{
init();
}
init(s)
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
points = new Array();
points[0] = new animation_ch16_Point3D( -50, -250, 100);
points[1] = new animation_ch16_Point3D( 50, -250, 100);
points[2] = new animation_ch16_Point3D( 200, 250, 100);
points[3] = new animation_ch16_Point3D( 100, 250, 100);
points[4] = new animation_ch16_Point3D( 50, 100, 100);
points[5] = new animation_ch16_Point3D( -50, 100, 100);
points[6] = new animation_ch16_Point3D(-100, 250, 100);
points[7] = new animation_ch16_Point3D(-200, 250, 100);
points[8] = new animation_ch16_Point3D( 0, -150, 100);
points[9] = new animation_ch16_Point3D( 50, 0, 100);
points[10] = new animation_ch16_Point3D(-50, 0, 100);
for(var i:uint = 0; i < points.length; i++)
{
points[i].setVanishingPoint(vpX, vpY);
points[i].setCenter(0, 0, 200);
change(s)}
triangles = new Array();
triangles[0] = new animation_ch16_Triangle(points[0], points[1], points[8], 0xffcccc);
triangles[1] = new animation_ch16_Triangle(points[1], points[9], points[8], 0xffcccc);
triangles[2] = new animation_ch16_Triangle(points[1], points[2], points[9], 0xffcccc);
triangles[3] = new animation_ch16_Triangle(points[2], points[4], points[9], 0xffcccc);
triangles[4] = new animation_ch16_Triangle(points[2], points[3], points[4], 0xffcccc);
triangles[5] = new animation_ch16_Triangle(points[4], points[5], points[9], 0xffcccc);
triangles[6] = new animation_ch16_Triangle(points[9], points[5], points[10], 0xffcccc);
triangles[7] = new animation_ch16_Triangle(points[5], points[6], points[7], 0xffcccc);
triangles[8] = new animation_ch16_Triangle(points[5], points[7], points[10], 0xffcccc);
triangles[9] = new animation_ch16_Triangle(points[0], points[10],points[7], 0xffcccc);
triangles[10] = new animation_ch16_Triangle(points[0], points[8], points[10], 0xffcccc);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
private function onEnterFrame(event:Event):void
{
var angleX:Number = (mouseY - vpY) * .001;
var angleY:Number = (mouseX - vpX) * .001;
for(var i:uint = 0; i < points.length; i++)
{
var point:animation_ch16_Point3D = points[i];
point.rotateX(angleX);
point.rotateY(angleY);
}
graphics.clear();
for(i = 0; i < triangles.length; i++)
{
triangles[i].draw(graphics);
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.