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animation-ch16-Triangles.ax

animation-ch16-Triangles.ax [swf] [flash] flex


  package {
   import flash.display.Sprite;
   import flash.display.StageAlign;
   import flash.display.StageScaleMode;
   import flash.events.Event;
  
   public class @ax-animation-ch16-Triangles extends Sprite
   {
    private var points:Array;
    private var triangles:Array;
    private var fl:Number = 250;
    private var vpX:Number = stage.stageWidth / 2;
    private var vpY:Number = stage.stageHeight / 2;
    
    public function @ax-animation-ch16-Triangles()
    {
     init();
    }
  

init(s)


    private function init():void
    {
     stage.align = StageAlign.TOP_LEFT;
     stage.scaleMode = StageScaleMode.NO_SCALE;
     
     points = new Array();
     points[0] = new animation_ch16_Point3D( -50, -250, 100);
     points[1] = new animation_ch16_Point3D(  50, -250, 100);
     points[2] = new animation_ch16_Point3D( 200,  250, 100);
     points[3] = new animation_ch16_Point3D( 100,  250, 100);
     points[4] = new animation_ch16_Point3D(  50,  100, 100);
     points[5] = new animation_ch16_Point3D( -50,  100, 100);
     points[6] = new animation_ch16_Point3D(-100,  250, 100);
     points[7] = new animation_ch16_Point3D(-200,  250, 100);
     points[8] = new animation_ch16_Point3D(   0, -150, 100);
     points[9] = new animation_ch16_Point3D(  50,    0, 100);
     points[10] = new animation_ch16_Point3D(-50,    0, 100);
     for(var i:uint = 0; i < points.length; i++)
     {
      points[i].setVanishingPoint(vpX, vpY);
      points[i].setCenter(0, 0, 200);
  

change(s)}


     
     triangles = new Array();
     triangles[0] =  new animation_ch16_Triangle(points[0], points[1], points[8], 0xffcccc);
     triangles[1] =  new animation_ch16_Triangle(points[1], points[9], points[8], 0xffcccc);
     triangles[2] =  new animation_ch16_Triangle(points[1], points[2], points[9], 0xffcccc);
     triangles[3] =  new animation_ch16_Triangle(points[2], points[4], points[9], 0xffcccc);
     triangles[4] =  new animation_ch16_Triangle(points[2], points[3], points[4], 0xffcccc);
     triangles[5] =  new animation_ch16_Triangle(points[4], points[5], points[9], 0xffcccc);
     triangles[6] =  new animation_ch16_Triangle(points[9], points[5], points[10], 0xffcccc);
     triangles[7] =  new animation_ch16_Triangle(points[5], points[6], points[7], 0xffcccc);
     triangles[8] =  new animation_ch16_Triangle(points[5], points[7], points[10], 0xffcccc);
     triangles[9] =  new animation_ch16_Triangle(points[0], points[10],points[7], 0xffcccc);
     triangles[10] = new animation_ch16_Triangle(points[0], points[8], points[10], 0xffcccc);
     
     addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
   

frame(s)


    private function onEnterFrame(event:Event):void
    {
     var angleX:Number = (mouseY - vpY) * .001;
     var angleY:Number = (mouseX - vpX) * .001;
     for(var i:uint = 0; i < points.length; i++)
     {
      var point:animation_ch16_Point3D = points[i];
      point.rotateX(angleX);
      point.rotateY(angleY);
     }
     
     graphics.clear();
     for(i = 0; i < triangles.length; i++)
     {
      triangles[i].draw(graphics);
     }
    }
   }
  }
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.