topical media & game development
animation-ch19-Brownian1.ax
animation-ch19-Brownian1.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.events.Event;
public class @ax-animation-ch19-Brownian1 extends Sprite
{
private var numDots:uint = 50;
private var friction:Number = 0.95;
private var dots:Array;
public function @ax-animation-ch19-Brownian1()
{
init();
}
private function init():void
{
dots = new Array();
for(var i:uint = 0; i < numDots; i++)
{
var dot:animation_ch19_Ball = new animation_ch19_Ball(1, 0);
dot.x = Math.random() * stage.stageWidth;
dot.y = Math.random() * stage.stageHeight;
dot.vx = 0;
dot.vy = 0;
addChild(dot);
dots.push(dot);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:uint = 0; i < numDots; i++)
{
var dot:animation_ch19_Ball = dots[i];
dot.vx += Math.random() * 0.2 - 0.1;
dot.vy += Math.random() * 0.2 - 0.1;
dot.x += dot.vx;
dot.y += dot.vy;
dot.vx *= friction;
dot.vy *= friction;
if(dot.x > stage.stageWidth)
{
dot.x = 0;
}
else if(dot.x < 0)
{
dot.x = stage.stageWidth;
}
if(dot.y > stage.stageHeight)
{
dot.y = 0;
}
else if(dot.y < 0)
{
dot.y = stage.stageHeight;
}
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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