topical media & game development
resources, tools & technology
What do you need to have to start working on your multimedia project?
that depends, naturally, on what you want to do.
In the following, I will give a brief overview
of resources, tools and technolgies that you might find useful
or that you might want to explore.
This overview consists mainly of urls
and a brief characterization and in some cases an indication
of a price range.
This overview is definitely not meant to be complete,
and is only included for your convenience,
so that you don't have to google
it yourself.
In the online version of the book more (online) resources
are given, as well as a (clickable) list of all urls
that appear (as a footnote) in the book.
resource(s)


This section contains a variety of itmes,
including a selection of online tutorials and thesauri.
Some examples are given of online museum tours
and listings are included of the media art and cultural
heritage institutes mentioned in the book.
But we will start with introducing briefly
with what you need for 3D
authoring and rendering,
since this is what we have primarily focused on in theis book.
tool(s)


There is a great variety
of tools, with huge differences in prize.
Often, however, you can download a fully functional trial version
that will last for a month, and thus may determine
the length of your project.
A number of tools, however, come with a free (such as Maya)
or limited price (such as 3DSMax) student version.
technology


Again, the technology overview is certainly not exhaustive.
There are many commercial game engines that are well worth looking at
when you engage in a real project.
I have included a limited number of open source libraries and toolkits
to provide you with a starting point
for further exploration.
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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