topical media & game development
- website of Montevideo Collection Catalogue.
To avoid being parochial here, I should also mention similar
institutes abroad, such as Electronic Arts Intermix
from New York, USA,
and LUX, from London, UK.
- website of INCCA.
- tangible virtual museum -- from [Tangible], see section 10.1.
- digital dossier -- concept graph for abramovic dossier,
see section 10.2.
- digital dossier -- presentation gadget in abramovic dossier, with video of
Relation in Time, with Ulay.
- digital dossier -- installation Terra dea degli madre,
as 3D model.
- conservator's studio --
Self-Portrait with Braid,
see section 10.2
- diagram -- task world ontology, [Euterpe].
- tower of babel -- location where the event took place, see below.
- tower of babel -- projection of tower of babel project,
see section 10.3, submitted by Katelijne Arts.
The project is a concept of
Katelijne Arts, Tineke Goemans, Franka van de Goor, Leidi Haaijer en Bert Vogels.
- tower of babel -- a view from the inside of the building.
- PANORAMA architecture -- from [PanoramaWeb].
- signs -- sports, [Signs], p. 278, 279.

The artwork for this chapter is selected
to emphasize
variety and
experiment.
The collection of Montevideo contains a great
number of works from the early history of video art,
including the works of Nam June Paik and Bill Viola.
Yet, despite the experimental flavor
of these works, contemporary media art shows
a strong sense of
context,
experience and
communication,
as demonstrated for example in the
tower of babel
project.
The issues of preservation we dealt with in this chapter, may now,
to conclude this chapter, be summarized as:
how do we preserve the
context of experience
of contemporary media art?
(C) Æliens
18/6/2009
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