topical media & game development

talk show tell print

the artwork

  1. costume designs -- photographed from Die Russchische Avantgarde und die Buhne 1890-1930
  2. theatre scene design, also from (above)
  3. dance Erica Russel,  [Animovie]
  4. MPEG-4 -- bits rates, from  [MPEG-4].
  5. MPEG-4 -- scene positioning, from  [MPEG-4].
  6. MPEG-4 -- up and downstream data, from  [MPEG-4].
  7. MPEG-4 -- left: scene graph; right: sprites, from  [MPEG-4].
  8. MPEG-4 -- syntax, from  [MPEG-4].
  9. MIT Media Lab web site.
  10. student work -- multimedia authoring I, dutch windmill.
  11. student work -- multimedia authoring I, Schröder house.
  12. student work -- multimedia authoring I, train station.
  13. animation -- Joan Gratch, from  [Animovie].
  14. animation -- Joan Gratch, from  [Animovie].
  15. animation -- Joan Gratch, from  [Animovie].
  16. animation -- Joan Gratch, from  [Animovie].
  17. Agneta and Frieda example.
  18. diagram (Clima Futura) game elements
  19. signs -- people,  [Signs], p. 246, 247.
Both the costume designs and theatre scene designs of the russian avantgarde movement are expressionist in nature. Yet, they show humanity and are in their own way very humorous. The dance animation by Erica Russell, using basic shapes and rhythms to express the movement of dance, is to some extent both solemn and equally humorous. The animations by Joan Gratch use morphing, to transform wellknown artworks into other equally wellknown artworks.
[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 18/6/2009

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