topical media & game development
- works from [Design]
- faces -- from www.alterfin.org, an interesting site with many surprising interactive toys in flash, javascript and html.
- mouth -- Annika Karlson Rixon, entitled A slight Acquaintance, taken from a theme article about the body in art and science, the Volkskrant, 24/03/05.
- story -- page from the comic book version of City of Glass, [Glass], drawn in an almost tradional style.
- story -- frame from [Glass].
- story -- frame from [Glass].
- story -- frame from [Glass].
- white on white -- typographical joke.
- modern art -- city of light (1968-69), Mario Merz, taken from [Modern].
- modern art -- Marocco (1972), Krijn Griezen, taken from [Modern].
- modern art -- Indestructable Object (1958), Man Ray, Blue, Green, Red I (1964-65), Ellsworth Kelly, Great American Nude (1960), T. Wesselman, taken from [Modern].
- signs -- sports, [Signs], p. 272, 273.

Opening this chapter are examples of
design of the 20th century,
posters to announce a public event like
a theatre play, a world fair, or a festival.
In comparison to the art works
of the previous chapter,
these designs are more strongly
expressive
and more simple and clear in their
message.
Yet, they also show a wide variety of styles
and rethorics to attract the attention of the audience.
Both the faces and the mouth are examples of
using body parts in contemporary art.
The page of the comic book version of
City of Glass,
illustrates how the 'logic' of a story can be visualised.
As an exercise, try to annoyaye the sequence of frames
from the
City of Glass can be described
using the annotation logic you learned in this chapter.
The modern art examples should interesting by themselves.
(C) Æliens
18/6/2009
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