topical media & game development

talk show tell print

the artwork

  1. works from  [Design]
  2. faces -- from www.alterfin.org, an interesting site with many surprising interactive toys in flash, javascript and html.
  3. mouth -- Annika Karlson Rixon, entitled A slight Acquaintance, taken from a theme article about the body in art and science, the Volkskrant, 24/03/05.
  4. story -- page from the comic book version of City of Glass,  [Glass], drawn in an almost tradional style.
  5. story -- frame from  [Glass].
  6. story -- frame from  [Glass].
  7. story -- frame from  [Glass].
  8. white on white -- typographical joke.
  9. modern art -- city of light (1968-69), Mario Merz, taken from  [Modern].
  10. modern art -- Marocco (1972), Krijn Griezen, taken from  [Modern].
  11. modern art -- Indestructable Object (1958), Man Ray, Blue, Green, Red I (1964-65), Ellsworth Kelly, Great American Nude (1960), T. Wesselman, taken from  [Modern].
  12. signs -- sports,  [Signs], p. 272, 273.
Opening this chapter are examples of design of the 20th century, posters to announce a public event like a theatre play, a world fair, or a festival. In comparison to the art works of the previous chapter, these designs are more strongly expressive and more simple and clear in their message. Yet, they also show a wide variety of styles and rethorics to attract the attention of the audience. Both the faces and the mouth are examples of using body parts in contemporary art. The page of the comic book version of City of Glass, illustrates how the 'logic' of a story can be visualised. As an exercise, try to annoyaye the sequence of frames from the City of Glass can be described using the annotation logic you learned in this chapter. The modern art examples should interesting by themselves.
[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 18/6/2009

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