topical media & game development

talk show tell print

the artwork

  1. examples of dutch design, from  [Flat].
  2. idem.
  3. screenshots -- from splinter cell: chaos theory, taken from Veronica/Gammo, a television program about games.
  4. screenshots -- respectively Sekken 5, Sims 2, and Super Monkey Ball, taken from insidegamer.nl.
  5. screenshots -- from Unreal Tournament, see section 7.3.
  6. idem.
  7. idem.
  8. resonance -- exhibition and performances, Montevideo, april 2005.
  9. CHIP -- property diagram connecting users.
  10. signs -- sports,  [Signs], p. 274, 275.
Opening this chapter are examples of dutch design, taken from the book False Flat, with the somewhat arrogant subtitle why is dutch design so good?. It is often noted that dutch design is original, functional and free from false traditionalism. Well, judge for yourself.

The screenshots from the various games are included as a preparation for chapter 9, where we discuss realism and immersion in games, and also because multiplayer games like Unreal Tournament have all the functionality a serious application would ever need.



(C) Æliens 18/6/2009

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