topical media & game development
- examples of dutch design, from [Flat].
- idem.
- screenshots -- from splinter cell: chaos theory,
taken from
Veronica/Gammo,
a television program about games.
- screenshots -- respectively Sekken 5,
Sims 2,
and Super Monkey Ball,
taken from insidegamer.nl.
- screenshots -- from Unreal Tournament,
see section 7.3.
- idem.
- idem.
- resonance -- exhibition and performances,
Montevideo, april 2005.
- CHIP -- property diagram connecting users.
- signs -- sports, [Signs], p. 274, 275.

Opening this chapter are examples of
dutch design,
taken from the book
False Flat,
with the somewhat arrogant subtitle
why is dutch design so good?.
It is often noted that dutch design is original,
functional and free from false traditionalism.
Well, judge for yourself.
The screenshots from the various games are included as a preparation
for chapter 9, where we discuss realism and immersion in games,
and also because multiplayer games like Unreal Tournament
have all the functionality a serious application
would ever need.
(C) Æliens
18/6/2009
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