topical media & game development
- another series of dutch light.
- virtual context -- Dam Square, Amsterdam, see 8.1.
- VU Campus in VRML -- student project.
- CWI 3th floor, floormap and model, see 8.2..
- query -- on 3th floor of CWI.
- navigation -- on 3th floor of CWI.
- soccer game -- image from WASP project,
see section 8.3.
- digital beauties -- taken from [Beauties].
- digital beauties -- taken from [Beauties].
- VU @ Second Life -- screenshots.
- signs -- sports, [Signs], p. 276, 277.

Another sequence of
dutch light, opening this chapter,
is meant to make you wonder about
realism.
Is virtual reality less 'real'?
With a reference to
section 2.3,
where I quoted
[Remediation] on
re-mediation,
I may remark that the graphic style chosen
for presenting the virtual environment
strongly determines whether the environment
is experienced as 'realistic'.
In our culture this is generally a
photorealistic style,
as for example in the
Mission Rehearsal Exercise
discussed in the next chapter,
section 9.2.
The
digital beauties are not only a pleasure to look
at, but do also display a wide range of postures and styles.
(C) Æliens
18/6/2009
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