topical media & game development
Event
Event {
eventIn SFBool cancelBubble
eventIn SFBool returnValue
eventOut SFString type
eventOut SFVec2f screen
eventOut SFVec2f client
eventOut SFVec2f position
eventOut SFVec3f xyz
eventOut SFVec3f ypr
eventOut SFBool altKey
eventOut SFBool ctrlKey
eventOut SFBool shiftKey
eventOut SFInt32 keyCode
eventOut SFString dataType
eventOut SFString data
eventOut SFInt32 button
}
(C) Æliens
18/6/2009
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