topical media & game development
MouseSensor
MouseSensor {
eventIn SFBool eventsProcessed
exposedField SFBool enabled TRUE
eventOut SFVec2f client
eventOut SFVec2f position
eventOut SFBool lButton
eventOut SFBool mButton
eventOut SFBool rButton
eventOut SFFLoat mouseWheel
eventOut SFBool isActive
}
(C) Æliens
18/6/2009
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