topical media & game development
MultiTexture
MultiTexture {
exposedField SFBool materialColor FALSE #
exposedField SFBool materialAlpha FALSE #
exposedField MFString mode [] #
exposedField MFNode texture [] #
exposedField MFNode textureTransform [] #
exposedField SFColor color 1 1 1 #
exposedField SFFloat alpha 1 #
}
(C) Æliens
18/6/2009
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