topical media & game development
basic-program-code-07-Ex7-12.c
? /
basic-program-code-07-Ex7-12.c
// Ex7_12.cpp
// Using a static data member in a class
include <iostream>
using std::cout;
using std::endl;
class CBox // Class definition at global scope
{
public:
static int objectCount; // Count of objects in existence
// Constructor definition
CBox(double lv, double bv = 1.0, double hv = 1.0)
{
cout << endl << "Constructor called.";
m_Length = lv; // Set values of
m_Width = bv; // data members
m_Height = hv;
objectCount++;
}
CBox() // Default constructor
{
cout << endl
<< "Default constructor called.";
m_Length = m_Width = m_Height = 1.0;
objectCount++;
}
// Function to calculate the volume of a box
double Volume() const
{
return m_Length*m_Width*m_Height;
}
private:
double m_Length; // Length of a box in inches
double m_Width; // Width of a box in inches
double m_Height; // Height of a box in inches
};
int CBox::objectCount = 0; // Initialize static member of CBox class
int main()
{
CBox boxes[5]; // Array of CBox objects declared
CBox cigar(8.0, 5.0, 1.0); // Declare cigar box
cout << endl << endl
<< "Number of objects (through class) = "
<< CBox::objectCount;
cout << endl
<< "Number of objects (through object) = "
<< boxes[2].objectCount;
cout << endl;
return 0;
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.