topical media & game development
basic-program-code-08-Ex8-01.c
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basic-program-code-08-Ex8-01.c
// Ex8_01.cpp
// Class with an explicit destructor
include <iostream>
using std::cout;
using std::endl;
class CBox // Class definition at global scope
{
public:
// Destructor definition
~CBox()
{
cout << "Destructor called." << endl;
}
// Constructor definition
CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0):
m_Length(lv), m_Width(wv), m_Height(hv)
{
cout << endl << "Constructor called.";
}
// Function to calculate the volume of a box
double Volume() const
{
return m_Length*m_Width*m_Height;
}
// Function to compare two boxes which returns true
// if the first is greater that the second, and false otherwise
int compare(CBox* pBox) const
{
return this->Volume() > pBox->Volume();
}
private:
double m_Length; // Length of a box in inches
double m_Width; // Width of a box in inches
double m_Height; // Height of a box in inches
};
// Function to demonstrate the CBox class destructor in action
int main()
{
CBox boxes[5]; // Array of CBox objects declared
CBox cigar(8.0, 5.0, 1.0); // Declare cigar box
CBox match(2.2, 1.1, 0.5); // Declare match box
CBox* pB1 = &cigar; // Initialize pointer to cigar object address
CBox* pB2 = 0; // Pointer to CBox initialized to null
cout << endl
<< "Volume of cigar is "
<< pB1->Volume(); // Volume of obj. pointed to
pB2 = boxes; // Set to address of array
boxes[2] = match; // Set 3rd element to match
cout << endl
<< "Volume of boxes[2] is "
<< (pB2 + 2)->Volume(); // Now access thru pointer
cout << endl;
return 0;
}
(C) Æliens
20/2/2008
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