topical media & game development
basic-program-code-09-Ex9-13-Ex9-13.c
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basic-program-code-09-Ex9-13-Ex9-13.c
// Ex9_13.cpp
// Using a nested class to define a stack
include <Box.h> // For CBox and CContainer
include <GlassBox.h> // For CGlassBox (and CBox and CContainer)
include <Stack.h> // For the stack class with nested struct Item
include <iostream> // For stream I/O
using std::cout;
using std::endl;
int main()
{
CBox* pBoxes[] = { new CBox(2.0, 3.0, 4.0),
new CGlassBox(2.0, 3.0, 4.0),
new CBox(4.0, 5.0, 6.0),
new CGlassBox(4.0, 5.0, 6.0)
};
cout << "The array of boxes have the following volumes:";
for (int i = 0 ; i<4 ; i++)
pBoxes[i]->ShowVolume(); // Output the volume of a box
cout << endl << endl
<< "Now pushing the boxes on the stack..."
<< endl;
CStack* pStack = new CStack; // Create the stack
for (int i = 0 ; i<4 ; i++)
pStack->Push(pBoxes[i]);
cout << "Popping the boxes off the stack presents them in reverse order:";
for (int i = 0 ; i<4 ; i++)
pStack->Pop()->ShowVolume();
cout << endl;
return 0;
}
(C) Æliens
20/2/2008
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