topical media & game development
basic-program-code-09-Ex9-15-Ex9-15.c
? /
basic-program-code-09-Ex9-15-Ex9-15.c
// Ex9_15.cpp : main project file.
include <stdafx.h>
include <Box.h> // For Box and IContainer
include <GlassBox.h> // For GlassBox (and Box and IContainer)
include <Stack.h> // For the stack class with nested struct Item
using namespace System;
int main(array<System::String ^> ^args)
{
array<IContainer^>^ containers = { gcnew Box(2.0, 3.0, 4.0),
gcnew GlassBox(2.0, 3.0, 4.0),
gcnew Box(4.0, 5.0, 6.0),
gcnew GlassBox(4.0, 5.0, 6.0)
};
Console::WriteLine(L"The array of containers have the following volumes:");
for each(IContainer^ container in containers)
container->ShowVolume(); // Output the volume of a box
Console::WriteLine(L"\nNow pushing the containers on the stack...");
Stack^ stack = gcnew Stack; // Create the stack
for each(IContainer^ container in containers)
stack->Push(container);
Console::WriteLine(
L"Popping the containers off the stack presents them in reverse order:");
Object^ item;
while((item = stack->Pop()) != nullptr)
safe_cast<IContainer^>(item)->ShowVolume();
Console::WriteLine();
return 0;
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.