topical media & game development

talk show tell print

basic-program-code-12-Sketcher-ch12-ChildFrm.c

? / basic-program-code-12-Sketcher-ch12-ChildFrm.c


  // ChildFrm.cpp : implementation of the CChildFrame class
  //
  include <stdafx.h>
  include <Sketcher.h>
  
  include <ChildFrm.h>
  
  ifdef _DEBUG
  define new DEBUG_NEW
  endif
  
  // CChildFrame
  
  IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
  
  BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
  END_MESSAGE_MAP()
  
  // CChildFrame construction/destruction
  
  CChildFrame::CChildFrame()
  {
          // TODO: add member initialization code here
  }
  
  CChildFrame::~CChildFrame()
  {
  }
  
  BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
  {
          // TODO: Modify the Window class or styles here by modifying the CREATESTRUCT cs
          if( !CMDIChildWnd::PreCreateWindow(cs) )
                  return FALSE;
  
          return TRUE;
  }
  
  // CChildFrame diagnostics
  
  ifdef _DEBUG
  void CChildFrame::AssertValid() const
  {
          CMDIChildWnd::AssertValid();
  }
  
  void CChildFrame::Dump(CDumpContext& dc) const
  {
          CMDIChildWnd::Dump(dc);
  }
  
  endif //_DEBUG
  
  // CChildFrame message handlers
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.