topical media & game development
basic-program-solutions-15-Ch15-Soln-1-ChildFrm.c
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basic-program-solutions-15-Ch15-Soln-1-ChildFrm.c
// ChildFrm.cpp : implementation of the CChildFrame class
//
include <stdafx.h>
include <Sketcher.h>
include <ChildFrm.h>
ifdef _DEBUG
define new DEBUG_NEW
endif
// CChildFrame
IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
END_MESSAGE_MAP()
// CChildFrame construction/destruction
CChildFrame::CChildFrame()
{
// TODO: add member initialization code here
}
CChildFrame::~CChildFrame()
{
}
BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying the CREATESTRUCT cs
if( !CMDIChildWnd::PreCreateWindow(cs) )
return FALSE;
return TRUE;
}
// CChildFrame diagnostics
ifdef _DEBUG
void CChildFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CChildFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
endif //_DEBUG
// CChildFrame message handlers
(C) Æliens
20/2/2008
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