topical media & game development
basic-program-solutions-16-Ch16-soln-1-ChildFrm.c
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basic-program-solutions-16-Ch16-soln-1-ChildFrm.c
// ChildFrm.cpp : implementation of the CChildFrame class
//
include <stdafx.h>
include <Sketcher.h>
include <ChildFrm.h>
ifdef _DEBUG
define new DEBUG_NEW
endif
// CChildFrame
IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
ON_WM_CREATE()
END_MESSAGE_MAP()
// CChildFrame construction/destruction
CChildFrame::CChildFrame()
{
// TODO: add member initialization code here
}
CChildFrame::~CChildFrame()
{
}
BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying the CREATESTRUCT cs
if( !CMDIChildWnd::PreCreateWindow(cs) )
return FALSE;
return TRUE;
}
// CChildFrame diagnostics
ifdef _DEBUG
void CChildFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CChildFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
endif //_DEBUG
// CChildFrame message handlers
int CChildFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CMDIChildWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// Create the status bar
m_StatusBar.Create(this);
// Work out the width of the text we want to display
CRect textRect;
CClientDC aDC(&m_StatusBar);
aDC.SelectObject(m_StatusBar.GetFont());
aDC.DrawText(_T("View Scale:99"), -1, textRect, DT_SINGLELINE|DT_CALCRECT);
// Setup a part big enough to take the text
int width = textRect.Width();
m_StatusBar.GetStatusBarCtrl().SetParts(1, &width);
// Initialize the text for the status bar
m_StatusBar.GetStatusBarCtrl().SetText(_T("View Scale:1"), 0, 0);
return 0;
}
(C) Æliens
20/2/2008
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