topical media & game development

talk show tell print

chart(s) / tutorial(s)

chart(s) -- math

math: animation(s)


assumption(s) -- dx = ms.X - spr.x; dy = ms.Y - spr.y;


[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 27/08/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.