topical media & game development

talk show tell print

present(s) / help(s) / code(s) / pattern(s) / tutorial(s) / list(s) / video(s) / tube(s) / web3d / resource(s) / ? / content(s)

comment(s) -- epilogue(s)

  1. lookat(s) and rip(s)
  2. project code(s)
  3. think in components
  4. literate programming
  5. multiple perspective(s)
  6. diagonal reasoning
  7. connecting the dot(s)
  8. visual or conceptual
  9. the essence of beauty
  10. problem(s) versus dilemma(s)
  11. asking the right question(s)
  12. new media in creative technology

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)


[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 18/6/2009

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