topical media & game development

talk show tell print

reading directives

In these first chapters, we will explore the notion of multimedia, look at it from a historical perspective and discuss in somewhat more detail the issue of convergence, the mix and interchange of media that has become possible in the digital era. In the second chapter, we will give a precise definition of information spaces, and an overview of the history of hypermedia.

Essential sections are section 1.2, which characterizes digital convergence in a more precise way, and sections 2.1 and 2.2, which respectively characterize information spaces and hypermedia. Section 2.3 may safely be skipped by readers not interested in the philosophy of media and creation.



(C) Æliens 18/6/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.