topical media & game development
reading directives
In these first chapters, we will explore the notion of multimedia,
look at it from a historical perspective and discuss in
somewhat more detail the issue of convergence,
the mix and interchange of media that has become possible
in the digital era.
In the second chapter, we will give a precise definition of
information spaces, and an overview of the history of hypermedia.
Essential sections are section 1.2, which characterizes
digital convergence in a more precise way,
and sections 2.1 and 2.2, which respectively characterize
information spaces and hypermedia.
Section 2.3 may safely be skipped by readers not interested
in the philosophy of media and creation.
(C) Æliens
18/6/2009
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