topical media & game development
reading directives
In this part we will look at the issues
involved in delivery and presentation,
primarily from a technical perspective.
We will argue the importance of codecs (read compression),
and we will discuss the criteria for selecting a
particular codec,
as well as the standards that have been developed
for packaging multimedia content in an effective way.
In chapter 4, we will discuss multimedia presentation platforms,
and we will look at the Microsoft DirectX 9 platform
in somewhat greater detail.
Essential sections are section 3.1, which introduces codecs,
3.2, which discusses the MPEG-4 and SMIL standards and section 4.1,
with puts the development of high-end multimedia platforms
in a historical perspective.
Sections 3.3 and 4.3 can safely be skipped on first reading.
(C) Æliens
18/6/2009
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