topical media & game development
reading directives
In the final two chapters of this book, we will look at
game development, with an emphasis on both implementation and
design.
In particular, we will discuss the motivation for using
game technology to develop serious application, which in
summary may be characterized as the requirement to allow for
immersion, understood as experiental involvement
of the user.
Essential sections are 11.2, in which we describe the
development of VU-Life using the Source Half-Life 2 SDK,
and 12.1, which presents a semi-formal game model,
that may serve as a reference for designing more complex games.
(C) Æliens
18/6/2009
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