topical media & game development
#display-bounce.mx
#display-bounce.mx
[swf]
flex
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:ae="*"
paddingLeft="0" paddingTop="0" paddingBottom="0" paddingRight="0"
backgroundColor="0x000000"
layout="absolute"
initialize = "init();"
>
<ae:component_screen id="display"/>
script
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import mx.events.CuePointEvent;
import mx.controls.videoClasses.CuePointManager;
[Bindable] public var first:String = "../assets/clips/tube/balloon.flv";
[Bindable] public var movie:String = first;
[Bindable] private var arrColl:ArrayCollection = new ArrayCollection();
[Bindable] private var state:uint = 0;
private var off:int = 0;
[Bindable] private var radius:uint = 100;
[Bindable] private var ball:Shape = new Shape();
[Bindable] private var square:Shape = new Shape();
[Bindable] private var vx:Number;
[Bindable] private var vy:Number;
[Bindable] private var bounce:Number = -0.999;
[Bindable] private var gravity:Number = .0001;
private function init() : void {
input.text = first;
myVid.source = movie;
off = 1;
var h:Number = systemManager.stage.stageHeight;
var w:Number = systemManager.stage.stageWidth;
//radius = ( h + w ) / 14;
square.graphics.beginFill(0);
square.graphics.drawRect(0, 0, w,h);
//square.x = 400;
//square.y = 400;
ball.graphics.beginFill(0);
ball.graphics.drawCircle(0, 0, radius);
ball.x = 400;
ball.y = 300;
vx = Math.random() * 30 - 5;
vy = -20;
//myVid.addChild(square);
myVid.addChild(ball);
myVid.mask = ball;
addEventListener(Event.ENTER_FRAME, frame);
}
camera
import flash.media.Camera;
private var camera:Camera; // = Camera.getCamera();
private function attach(v:Object) : void {
camera = Camera.getCamera();
myVid.attachCamera(camera);
}
frame(s)
private function frame(event:Event):void {
var h:Number = systemManager.stage.height;
var w:Number = systemManager.stage.width;
var dx:Number = Math.random() * 2 - 1;
var dy:Number = Math.random() * 2 - 1 ;
vx += dx; vy += dy;
var s:Number = w/800;
ball.scaleX = w/800;
ball.scaleY = h/600;
vy += gravity;
ball.x += vx;
ball.y += vy;
var left:Number = 0;
var right:Number = myVid.width;
var top:Number = 0;
var bottom:Number = myVid.height;
if(ball.x + radius > right)
{
ball.x = right - radius;
vx *= bounce;
}
else if(ball.x - radius < left)
{
ball.x = left + radius;
vx *= bounce;
}
if(ball.y + radius > bottom)
{
ball.y = bottom - radius;
vy *= bounce;
}
else if(ball.y - radius < top)
{
ball.y = top + radius;
vy *= bounce;
}
// myVid.mask = ball;
}
hide
private var peep:uint = 0;
private function hide(video:Object):void {
if (peep == 0) {
myVid.removeChild(ball);
// myVid.addChild(square);
myVid.mask = null;
peep = 1;
// tileList.visible = false;
// arrColl.removeAll();
// tileList.invalidateList();
// removeEventListener(Event.ENTER_FRAME, frame);
}
else {
peep = 0;
// tileList.visible = true;
//myVid.removeChild(square);
myVid.addChild(ball);
myVid.mask = ball;
addEventListener(Event.ENTER_FRAME, frame);
}
}
cuepoint(s)
[Bindable] private var cuepoints:Array = [
{name:'cue 0', time:1.00},
{name:'cue 1', time:2.00},
];
[Bindable] private var info:String = "cue -";
[Bindable] private var show:uint = 0;
clear
private function clear(video:Object):void {
if (show == 0) {
show = 1; tileList.visible = false;
arrColl.removeAll();
tileList.invalidateList();
}
else { show = 0; tileList.visible = true; }
}
select
private function select(event:Event):void {
myVid.close();
tileList.visible = false;
arrColl.removeAll();
tileList.invalidateList();
tileList.visible = true;
show = 0;
movie = input.text;
myVid.source = movie;
myVid.cuePoints = cuepoints;
story.text = movie;
myVid.play();
off = 0;
state = 0;
}
cue(s)
private function cue(evt:Object):void {
if (show == 1) { show = 0; tileList.visible = true; }
var pad:String = " ";
var bm:Bitmap = copy(myVid as DisplayObject);
var time:String = format(myVid.playheadTime);
if (state < 2) info = cuepoints[state].name;
if (state == 0) { story.text = "click ! to annotate ..."; }
else if (state == 1) { story.text = "... "; }
else { off = 1; story.text = ""; info="cue " + state; }
arrColl.addItem({pad:pad, bitmap:bm, info:info, time:time});
state += 1;
if (off == 1) story.text = "";
}
copy / format
private function copy(source:DisplayObject):Bitmap {
var bmd:BitmapData = new BitmapData(source.width, source.height);
bmd.draw(source);
return new Bitmap(bmd);
}
private function format(value:Number):String{
var sec:int = (value * 60) / 60;
var mil:int = (value - sec) * 100;
var result:String = sec.toString() + "." + mil.toString();
return result;
}
]]>
</mx:Script>
display
<mx:VideoDisplay id="myVid" source="" height="100%" width="100%" autoPlay="false"
cuePointManagerClass="mx.controls.videoClasses.CuePointManager"
cuePoint="cue(event)"
/>
<mx:HBox top="5" right="3">
<mx:Label text="{movie} / {state}" color="silver" top="10" right="20"/>
<mx:Label color="gray" text="@" click="attach(myVid);"/>
</mx:HBox>
<mx:HBox top="5" left="20">
<mx:Label color="gray" text="*" click="hide(myVid);"/>
<mx:Label text="{format(myVid.playheadTime)} / {info}" color="white" top="10" left="20"/>
</mx:HBox>
<mx:Label id="story" text="" color="white" top="75" left="100" fontSize="20"/>
controls
<mx:HBox left="20" bottom="10">
<mx:Button color="white" borderColor="0" fillAlphas="[0,0]" label="!" click="cue(myVid);"/>
<mx:TextInput borderColor="gray" color="silver" backgroundAlpha="0" width="275" id="input" text="" enter="select(event);"/>
<mx:Button color="white" borderColor="0" fillAlphas="[0,0]" label="[!]" click="select(event);"/>
<mx:Button color="silver" borderColor="0" fillAlphas="[0,0]" label="clear" click="clear(myVid);"/>
</mx:HBox>
<mx:HBox right="5" bottom="10">
<mx:Button color="gray" borderColor="0" fillAlphas="[0, 0]" label=">" click="myVid.play();"/>
<mx:Button color="gray" borderColor="0" fillAlphas="[0, 0]" label="||" click="myVid.pause();"/>
<mx:Label color="gray" text="#" click="display.toggle();"/>
</mx:HBox>
tile(s)
<mx:TileList
top="50" right="10"
backgroundAlpha="0"
borderColor="0"
borderThickness="0"
id="tileList"
columnCount="1" dataProvider="{arrColl}"
width="170"
height="{myVid.height - 100 }"
verticalScrollPolicy="off">
<mx:itemRenderer>
<mx:Component>
<mx:HBox right="0" paddingBottom="0" paddingTop="0">
<mx:Text textAlign="right">
<mx:htmlText>
<br;\ >
name: {data.info}
time: {data.time}
</mx:htmlText>
</mx:Text>
<mx:HBox right="0">
<mx:Image source="{data.bitmap}" toolTip="{data.time}"
maintainAspectRatio="false"
scaleX="0.07" scaleY="0.07" />
</mx:HBox>
</mx:HBox>
</mx:Component>
</mx:itemRenderer>
</mx:TileList>
</mx:Application>
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.