topical media & game development

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#display-cloud.mx

#display-cloud.mx [swf] flex


  <?xml version="1.0"?>
  <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
  xmlns:ae="*" 
  paddingLeft="0" paddingTop="0" paddingBottom="0" paddingRight="0"
  backgroundColor="0x000000"
  layout="absolute"
  initialize = "init();"
  >
  <ae:component_screen id="display"/>
  

script


  <mx:Script>
  <![CDATA[
  import mx.collections.ArrayCollection;
  import mx.events.CuePointEvent;
  import mx.controls.videoClasses.CuePointManager;
  [Bindable] public var first:String = "../assets/clips/tube/balloon.flv";
  [Bindable] public var movie:String = first;
  
  [Bindable] private var arrColl:ArrayCollection = new ArrayCollection();
  [Bindable] private var state:uint = 0;
  private var off:int = 0;
  
  
bounce
[Bindable] private var radius:uint = 100; [Bindable] private var ball:Sprite = new Sprite(); [Bindable] private var square:Sprite = new Sprite(); [Bindable] private var slist:Sprite = new Sprite(); [Bindable] private var vx:Number; [Bindable] private var vy:Number; [Bindable] private var bounce:Number = -1.0; //-0.9; [Bindable] private var gravity:Number = 0; //-0.001; private var oval:object_ax_oval; private var cloud:object_ax_rotate; private var oldX:Number; private var oldY:Number; private var sprites:Array; private var smax:uint = 1; private var avx:Array; private var avy:Array; private var arz:Array; private function init() : void { avx = new Array(); avy = new Array(); arz = new Array(); input.text = first; myVid.source = movie; off = 1; var h:Number = systemManager.stage.stageHeight; var w:Number = systemManager.stage.stageWidth; ball.graphics.beginFill(0xff0000); ball.graphics.drawCircle(0, 0, radius); ball.x = 200; ball.y = 200; //avx.push(Math.random() * 30 - 5); //avy.push(-20); //slist.addChild(ball); sprites = new Array(); //sprites.push(ball); oval = new object_ax_oval(); //slist.addChild(bill); // var bx:Sprite = new animation_ch03_Oval(); // var bx:Sprite = new animation_ch11_Billiard3(); var bx:Sprite = new object_ax_rotate(myVid); slist.addChild(bx); slist.addChild(oval); sprites.push(oval); myVid.addChild(slist); //myVid.mask = slist; addEventListener(Event.ENTER_FRAME, frame); addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); }

camera


  import flash.media.Camera;
  private var camera:Camera; // = Camera.getCamera();
  
  private function attach(v:Object) : void {
      camera = Camera.getCamera();
      myVid.attachCamera(camera);
    }
  

frame(s)


  
  private function frame(event:Event):void {
  var h:Number = systemManager.stage.height;
  var w:Number = systemManager.stage.width;
   
  
  for(var i:uint = 0; i < smax; i++) {
  
  vx = avx[i]; vy = avy[i];
  var dx:Number = 0; //Math.random() * 2 - 1;
  var dy:Number = 0; //Math.random() * 2 - 1 ;
  vx += dx; vy += dy + gravity;
  var s:Number = w/800;
  
  var left:Number = 0;
  var right:Number = myVid.width;
  var top:Number = 0;
  var bottom:Number = myVid.height;
  
  oval.centerX = right/2;
  oval.centerY = bottom/2;
  oval.radiusX = right/3;
  oval.radiusY = bottom/4;
  oval.adjust(s);
  
  //cloud.x = right / 2;
  //cloud.centerX = right/2;
  //cloud.centerY = bottom/2;
  //cloud.radiusX = right/3;
  //cloud.radiusY = bottom/4;
  //cloud.size = s;
  
  // for(var i:uint = 0; i < 2; i++) {
   var ball:Sprite = sprites[i];
   var bounds:Rectangle = ball.getBounds(myVid);
  
   ball.x += vx;
   ball.y += vy;
   var cx:Number = bounds.x + bounds.width/2;
   var cy:Number = bounds.y + bounds.height/2;
   
   for(var j:uint = i; j < smax; j++) {    
   var other:Rectangle = sprites[j].getBounds(myVid);
   var ocx:Number = other.x + other.width/2;
   var ocy:Number = other.y + other.height/2;
   
   if (((bounds.right > other.left && cx < other.left) && ((bounds.bottom > other.top && cy < other.top) || (bounds.top < other.bottom && cy > other.bottom)) ) ||   
    ((bounds.left < other.right && cx > other.right) && ((bounds.bottom > other.top && cy < other.top) || (bounds.top < other.bottom && cy > other.bottom))) )
   {
      var ddx:Number = cx - ocx;
      var ddy:Number = cy - ocy;
      if (ddx*ddx < ddy*ddy) {
      vx *= bounce; avx[j] *= bounce;
      ball.x += 3 * vx;
      } else { vy *= bounce; avy[j] *= bounce;
      ball.y += 3 * vy;  
      }
    }
   }
          
   if((bounds.right > right) || (bounds.left < left))
        {   
            vx *= bounce;
            ball.x += 5 * vx;
        }
        
        if((bounds.bottom > bottom) || (bounds.top < top))
        { 
            vy *= bounce;
            ball.y += 5 * vy;
        }
        avx[i] = vx; avy[i] = vy;
        }                              
   }
  

mouse


  private var drawing:uint = 0;
                    private function onMouseDown(event:MouseEvent):void
                    {
                            var h:Number = systemManager.stage.height;
                            var w:Number = systemManager.stage.width;
                            if (mouseY < h-50 && mouseY > 50 && 
                                mouseX < w-50 && mouseX > 50) {
                            drawing = 1;
                            // myVid.mask = null;
                            // story.text = "m:" + mouseX + " " + mouseY;
                            oldX = mouseX; oldY = mouseY;
                            ball = new Sprite();
                            myVid.addChild(ball);
                            //panel.addChild(ball);
                            square = new Sprite();
                            slist.addChild(square);
                            ball.graphics.moveTo(mouseX, mouseY);
                            ball.graphics.lineStyle(4,0xff0000);
                            //ball.graphics.beginFill(0xff0000);
                            square.graphics.moveTo(mouseX, mouseY);
                            square.graphics.beginFill(0xff0000);
                            addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
                            addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
                            story.text = "m:" + mouseX + " " + mouseY;
                            }
                    }
                    
                    private function onMouseUp(event:MouseEvent):void
                    {  
                            smax += 1;
                            story.text = "";
                            square.graphics.endFill();                
                            slist.addChild(square);
                            myVid.removeChild(ball);
                            avx.push(Math.random() * 20 - 5);
                            avy.push(-5);
                            arz.push(Math.random() * 0.2 - 0.1);
                            sprites.push(square);
                            myVid.mask = slist;
                            removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
                            removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
                            var bounds:Rectangle = square.getBounds(myVid);
                            // story.text = "s: " + square.x + "/" + square.y + "(" + bounds.left + "," + bounds.top + "," + bounds.width + "," + bounds.height + ")"; 
                    }
                    
                    private function onMouseMove(event:MouseEvent):void
                    {
                            if (drawing == 1) {
                            square.graphics.lineTo(mouseX, mouseY);
                            ball.graphics.lineTo(mouseX, mouseY);
                            // square.graphics.drawCircle(mouseX, mouseY, 10);
                            // story.text = "m:" + mouseX + " " + mouseY;
                            } else { story.text = "???"; }
                    }
                 
  

hide


  
  private var peep:uint = 0;
  
  private function hide(video:Object):void {
  if (peep == 0) {
  myVid.removeChild(slist);
  myVid.mask = null;
  peep = 1;
  } else {
  peep = 0;
  myVid.addChild(slist);
  myVid.mask = slist;
  addEventListener(Event.ENTER_FRAME, frame);
  }
  }
  
  

cuepoint(s)


  [Bindable] private var cuepoints:Array = [
   {name:'cue 0', time:1.00},
   {name:'cue 1', time:2.00},
   ];
  [Bindable] private var info:String = "cue -";
  
  [Bindable] private var show:uint = 0;
  
  

clear


  
  private function clear(video:Object):void {
  if (show == 0) {
  show = 1; tileList.visible = false;
  arrColl.removeAll();
  tileList.invalidateList();
  }
  else { show = 0; tileList.visible = true; }
  }
  
  

select


  
  private function select(event:Event):void {
  myVid.close();
  tileList.visible = false;
  arrColl.removeAll();
  tileList.invalidateList();
  tileList.visible = true;
  show = 0;
  movie = input.text;
  myVid.source = movie;
  myVid.cuePoints = cuepoints;
  story.text = movie; 
  myVid.play();
  off = 0;
  state = 0;
  }
  
  

cue(s)


  
  private function cue(evt:Object):void {
  if (show == 1) { show = 0; tileList.visible = true; }
  var pad:String = "                     ";
  var bm:Bitmap = copy(myVid as DisplayObject);
  var time:String = format(myVid.playheadTime);
  
  if (state < 2) info = cuepoints[state].name;
  if (state == 0) { story.text = "click ! to annotate ..."; }
  else if (state == 1) { story.text = "... "; }
  else { off = 1; story.text = ""; info="cue " + state; }
  
  arrColl.addItem({pad:pad, bitmap:bm, info:info, time:time});
  state += 1;
  if (off == 1) story.text = "";
  }
  
  

copy / format


  
  private function copy(source:DisplayObject):Bitmap {
  var bmd:BitmapData = new BitmapData(source.width, source.height);
  bmd.draw(source);
  return new Bitmap(bmd);
  }
  
  private function format(value:Number):String{
      var sec:int = (value * 60) / 60; 
      var mil:int = (value - sec) * 100; 
      var result:String = sec.toString() + "." + mil.toString();
      return result;
     }
  
  ]]>
  </mx:Script>
  

display


  <mx:VideoDisplay x="0" y="0" id="myVid" source="" height="100%" width="100%" autoPlay="false"
  cuePointManagerClass="mx.controls.videoClasses.CuePointManager"
  cuePoint="cue(event)"
  />
  <mx:HBox top="5" right="3">
  <mx:Label text="{movie} / {state}" color="silver" top="10" right="20"/>
  <mx:Label color="gray" text="@" click="attach(myVid);"/>
  </mx:HBox>
  <mx:HBox top="5" left="20">
  <mx:Label color="gray" text="*" click="hide(myVid);"/>
  <mx:Label text="{format(myVid.playheadTime)} / {info}" color="white" top="10" left="20"/>
  </mx:HBox>
  <mx:Label id="story" text="" color="white" top="75" left="100" fontSize="20"/>
  

controls


  <mx:HBox left="20" bottom="10">
  <mx:Button color="white" borderColor="0" fillAlphas="[0,0]" label="!" click="cue(myVid);"/>
  <mx:TextInput borderColor="gray" color="silver" backgroundAlpha="0"  width="275" id="input" text="" enter="select(event);"/>
  <mx:Button color="white" borderColor="0" fillAlphas="[0,0]" label="[!]" click="select(event);"/>
  <mx:Button color="silver" borderColor="0" fillAlphas="[0,0]" label="clear" click="clear(myVid);"/>
  </mx:HBox>
  <mx:HBox right="5" bottom="10">
  <mx:Button color="gray" borderColor="0" fillAlphas="[0, 0]" label=">" click="myVid.play();"/>
  <mx:Button color="gray" borderColor="0" fillAlphas="[0, 0]" label="||" click="myVid.pause();"/>
  <mx:Label color="gray" text="#" click="display.toggle();"/>
  </mx:HBox>
  <mx:Canvas id="panel" x="0" y="0"  height="100%" width="100%"
  backgroundAlpha="0.3" borderColor="0" borderThickness="0"/>
  
  

tile(s)


  
  <mx:TileList
  top="50" right="10" 
  backgroundAlpha="0"
  borderColor="0"
  borderThickness="0" 
  id="tileList"
  columnCount="1" dataProvider="{arrColl}"
  width="170"
  height="{myVid.height - 100 }"
  verticalScrollPolicy="off">
  <mx:itemRenderer>
  <mx:Component>
  <mx:HBox right="0" paddingBottom="0" paddingTop="0">
  <mx:Text textAlign="right">
  <mx:htmlText>
  &lt;br;\ &gt;
  name: {data.info}
  time: {data.time}
  </mx:htmlText>
  </mx:Text>
  <mx:HBox right="0">
  <mx:Image source="{data.bitmap}" toolTip="{data.time}"
  maintainAspectRatio="false"
  scaleX="0.07" scaleY="0.07" />
  </mx:HBox>
   </mx:HBox>
  </mx:Component>
    </mx:itemRenderer>
  </mx:TileList>
  
  </mx:Application>
  


(C) Æliens 27/08/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.